in recoilNtp.cc you find
if (isRecKaon(i)) {
vubDepleted = kTRUE;
fNKaon++;
mk4Vector(p4t, momentumTrk[i], thetaTrk[i], phiTrk[i], KAPMASS);
}
and in recoilNtp.hh
inline Bool_t recoilNtp::isRecKaon(Int_t i) {return
(TMath::Abs(kaonIdTrk[i]) & IDKA);}
where IDKA is 8 right now (in b0cuts..dat) but I actually used 16.
Daniele
On Sun, 2 Dec 2001, Riccardo Faccini wrote:
> >
> > this could be the reason why the efficiency seems to be too low (50%
> > due from this bug). I removed the Abs and commited. Take the HEAD.
> >
> > There is another suspect cut. The number of charged kaons in the recoil
> > is higher than the one in the old Cpf analysis (mean 0.4 -> 1.4). As a
> > consequence, this cut is very inefficient even in Vub events (30% of
> > efficiency instead of 90% of the old analysis). Since kaons are not
> > present in Vub events this sounds really bad.
> it sounds like you are using NotAPion (which is the bit right after
> VeryTight...). I could not find the code where the cut is applied, can you
> point it to me?
> ciao
> ric
>
>
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