2011/12/23 Brian Bockelman <[log in to unmask]>:
> Re-reading your link, do you think this might go away with:
>
> MALLOC_ARENA_MAX=1
>
> ? My understanding is that this should limit malloc to a single arena, which might be the source of our problem.
If you limit malloc to a single area you will solve the problem,
but then malloc will do a lot of locking, which means that you will
pay for this in nanoseconds per malloc.
Lukasz
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